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Compunding Learning on your Journey

Compunding Learning on your Journey

Arjun Phlox

Karthi Subbaraman

Audio Clip

The Real Reasons People Get Into Design: A Candid View

10:01 min

This clip provides a wealth of information on compounding the learning journey in digital product design.

Highlights

1 min

  1. Non-Linear Learning Through Project Blocks


"At which point in time should I delve into other aspects of this entire field of digital product design, so that I compound my learning and not just be sticking with just the tool all along?"


"When you are learning in blocks, you will start learning based on your needs because in the block, the project is non-linear, it is never sequential."


  1. The Importance of Discomfort in Learning


"I want you to do at least three blocks where you get uncomfortable because the discomfort is important. Human beings never learn anything without pain."


  1. The Reverse Learning Path in Design


"While the whole blocks I talked about human nature to UXR to UX to value proposition strategy and then to information architecture, interaction design and then visual design, it's the complete opposite that you go through because the first thing you see is visual design."


  1. Learning Outcome


"You should be able to connect, map the human nature with the decisions that you have taken on the UI, backed by data and insights from your UXR, and make strong cases for the strategy and pick why we are creating this value and how we will deliver this value. If you were able to read 20 books and kind of go with that, if you absorbed everything from the 20 books and went into the industry, you're unstoppable."

Books Mentioned

Art & Visual Perception
A Psychology of the Creative Eye
Rudolf Arnheim
Designing Brand Identity
Alina Wheeler
How to Make Sense of Any Mess
Abby Covert
Stop Stealing Sheep and find out how type works
Erik Spiekermann
Art & Visual Perception
A Psychology of the Creative Eye
Rudolf Arnheim
100 Things
Every Designer Needs To Know About People
Susan Weinschenk
101 Design Methods
Vijay Kumar
Articulating Design Decisions
Tom Greever
Designing Brand Identity
Alina Wheeler
Designing Interfaces
Patterns for Effective Interaction Design
Jenifer Tidwill
Graphic Design
The New Basics
Ellen Lupton
How to Make Sense of Any Mess
Abby Covert
Mapping Experiences
Jim Kalbach
Stop Stealing Sheep and find out how type works
Erik Spiekermann
The Vignelli Canon
Massimo Vignelli
Art & Visual Perception
A Psychology of the Creative Eye
Rudolf Arnheim
100 Things
Every Designer Needs To Know About People
Susan Weinschenk
101 Design Methods
Vijay Kumar
Articulating Design Decisions
Tom Greever
Designing Brand Identity
Alina Wheeler
Designing Interfaces
Patterns for Effective Interaction Design
Jenifer Tidwill
Graphic Design
The New Basics
Ellen Lupton
How to Make Sense of Any Mess
Abby Covert
Mapping Experiences
Jim Kalbach
Stop Stealing Sheep and find out how type works
Erik Spiekermann
The Vignelli Canon
Massimo Vignelli
Art & Visual Perception
A Psychology of the Creative Eye
Rudolf Arnheim
Designing Brand Identity
Alina Wheeler
How to Make Sense of Any Mess
Abby Covert
Stop Stealing Sheep and find out how type works
Erik Spiekermann
101 Design Methods
Vijay Kumar
Articulating Design Decisions
Tom Greever
Designing Interfaces
Patterns for Effective Interaction Design
Jenifer Tidwill
Mapping Experiences
Jim Kalbach
101 Design Methods
Vijay Kumar
Articulating Design Decisions
Tom Greever
Designing Interfaces
Patterns for Effective Interaction Design
Jenifer Tidwill
Mapping Experiences
Jim Kalbach
100 Things
Every Designer Needs To Know About People
Susan Weinschenk
Graphic Design
The New Basics
Ellen Lupton
The Vignelli Canon
Massimo Vignelli
100 Things
Every Designer Needs To Know About People
Susan Weinschenk
Graphic Design
The New Basics
Ellen Lupton
The Vignelli Canon
Massimo Vignelli